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Old Oct 31, 2005, 03:41 PM // 15:41   #1
Pre-Searing Cadet
 
Join Date: Oct 2005
Guild: Few Left Standing
Profession: Me/R
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GUILD IDEAS:

Guild Item Depot: A guild npc which will purchase items from guild members for a price set by the guild leader as well as sell items to guild members for a price set by the guild leader. This would be an combination of the current vendors (ie Dye, Material, Rare Material), as well as have an option to offer other items s/a rare weapons.

The Guild Item Depot Vendor would default open to the “Buy” screen, which would show all the items currently for sale in the guild system. You would have the option to “Buy”, “Sale”, and “Auction” given in tabs at the top. The Sale screen would show all the items in your inventory that you can sell to normal vendors (ie dye, material, rare material) along with the guilds current purchase price of each item. The “Auction” screen would list all items in your inventory that do not fit the “Sale” screen protocol (ie weapons, hides, armor, collectors items, ect). You would then select the item. The first time you hit the auction button, you will be given a coin area (similar to the trade window’s) to insert the amount you wish to offer the item to the guild for. The second time you hit the auction button, the item will be placed in that npc’s Buy directory for review. You could choose to remove the items you auction at any time. If someone purchases your item(s) the money goes directly to the seller’s on-hand funds. You may only list 20 items at a time on the guild auction.

STORAGE:

The storage facility is in dire need of revamp. Each of your characters can hold 40 items, not including equipped armor and weapons. However, the storage facility, which is to be shared among 4 characters, can only hold 20 items. Now, it only makes since to me that if I were to purchase a storage facility for myself and 3 other people to use that that facility would have a larger capacity that what I can carry on my person. I think the best way to solve this imbalance would be to allow characters to place bags (w&w/o runes) into their storage facilities w/functionality of those bags, optimizing the storage facilities to a grand total of 200 slots of storage inventory, essentially allowing a storage of 40(person)/50(storage) slots per character, which makes much more since than 40/20.

MATERIAL STACKS:

Why do materials only stack in quantities of 250? With the amounts of resources needed to make higher level armors, and the extreme limits placed on storage at the moment, it would be much more functional if the stacks capped at 1000 rather than 250.

SECONDARY ARMOR:

Please let us wear our secondary professions armor pieces!!! Of course I do understand that we could not do so at full strength, or else there would be no real reason to decided should this profession be a secondary or a primary. However, if you could let us choose to wear that armor at the same armor rate of our primary profession, this would allow for greater character customization.

USEABLE SKILLS:

It would be nice to not be quite so limited on skills available for use during PvE. I can understand wanting to lkmit PvP skill use in a way, but when you are fighting npc enemies, being limited to 8 skills is a pain in the butt. Why not allow us to use however many of our skills that we want, or at least give us 8 slots for primary skills and 4 slots for secondary skills or something. There are so many coll skills out there available, and they all tie in so great ... but to be so limited in what you can do at any given time is just a big damper on the game play.

Last edited by Laurnarose; Oct 31, 2005 at 03:50 PM // 15:50..
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Old Oct 31, 2005, 04:06 PM // 16:06   #2
Forge Runner
 
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Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by Laurnarose
STORAGE:

The storage facility is in dire need of revamp. Each of your characters can hold 40 items, not including equipped armor and weapons. However, the storage facility, which is to be shared among 4 characters, can only hold 20 items. Now, it only makes since to me that if I were to purchase a storage facility for myself and 3 other people to use that that facility would have a larger capacity that what I can carry on my person. I think the best way to solve this imbalance would be to allow characters to place bags (w&w/o runes) into their storage facilities w/functionality of those bags, optimizing the storage facilities to a grand total of 200 slots of storage inventory, essentially allowing a storage of 40(person)/50(storage) slots per character, which makes much more since than 40/20.

MATERIAL STACKS:

Why do materials only stack in quantities of 250? With the amounts of resources needed to make higher level armors, and the extreme limits placed on storage at the moment, it would be much more functional if the stacks capped at 1000 rather than 250.

SECONDARY ARMOR:

Please let us wear our secondary professions armor pieces!!! Of course I do understand that we could not do so at full strength, or else there would be no real reason to decided should this profession be a secondary or a primary. However, if you could let us choose to wear that armor at the same armor rate of our primary profession, this would allow for greater character customization.
I'll sign these three only.

Bags in Storage - good
Larger Stacks - good
Wearing Secondary Armor - good
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Old Oct 31, 2005, 04:31 PM // 16:31   #3
Krytan Explorer
 
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Join Date: Oct 2005
Guild: Protectors of Awesome[AWE]
Profession: W/
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While secondary armor would be cool, it would require 2(6^6) models... as opposed to the current 12(male+female). There are better things for the graphical team to work on tbh :/

Bigger stacks would be great, though I suspect its the way it is for a reason..(1 byte = 255 omg coinkydink?)

The way you suggested of expanding storage seems great, bit costly but if you've got that much stuff you can probably afford it. Sounds awesome, in fact.
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Old Oct 31, 2005, 04:58 PM // 16:58   #4
Wilds Pathfinder
 
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Join Date: Oct 2005
Guild: The Rusty Rose
Profession: W/Mo
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Quote:
Originally Posted by Laurnarose
Guild Item Depot: A guild npc which will purchase items from guild members for a price set by the guild leader as well as sell items to guild members for a price set by the guild leader. This would be an combination of the current vendors (ie Dye, Material, Rare Material), as well as have an option to offer other items s/a rare weapons.
This would be nice if every guild leader were in fact mature and moral. That might not be the case. There is enough scamming in the game as it is. Just change names, make a new guild, and scam again. Inside tips to "special friends" on what hours or which moments to trade could result in ripping off other guild members. There is insufficient power to prevent insider trading in this setting.

Quote:
Originally Posted by Laurnarose
STORAGE:I think the best way to solve this imbalance would be to allow characters to place bags (w&w/o runes) into their storage facilities w/functionality of those bags, optimizing the storage facilities to a grand total of 200 slots of storage inventory, essentially allowing a storage of 40(person)/50(storage) slots per character, which makes much more since than 40/20.
I am not sure the computers can handle the concept. NwN did not allow bags of holding inside bags of holding either. That is essentially what you are asking for. I suspect there is a logic flaw the data processing cannot handle in this. I could be wrong. Further, the more intricate the storage system the more lag there seems to be in the game. Places I have the most trouble in town are around the merchants and storage where people are opening and closing windows and playing with the most icons. I certainly would support a larger storage facility, like 40 spaces. But in order for our characers to be able to trade items they need the single access, and that may require we accept tech limits that will not crash peoples computers.

Quote:
Originally Posted by Laurnarose
MATERIAL STACKS: Why do materials only stack in quantities of 250? With the amounts of resources needed to make higher level armors, and the extreme limits placed on storage at the moment, it would be much more functional if the stacks capped at 1000 rather than 250.
I think the reason for the 250 item stack maybe programming limitations. Back in the ancient days when I programmed in completely archaic and lost languages string variables had a limit on how much info you could attach to them. If the icon assumes X number of bytes of data and the number takes up so many more bytes then this may max a cells worth of data. When this is then given coordinates in a matrix that position is full. Only so many cans of beer fit in the case, no matter how many ways you want to stack it. I am not certain and can't say this is true.

Quote:
Originally Posted by Laurnarose
SECONDARY ARMOR: Please let us wear our secondary professions armor pieces!!! Of course I do understand that we could not do so at full strength, or else there would be no real reason to decided should this profession be a secondary or a primary. However, if you could let us choose to wear that armor at the same armor rate of our primary profession, this would allow for greater character customization.
I too am complaining about the secondary professions having little or no value, bothin appearence and in skills. There are simply not enough attribut points to effect a well rounded character that is even partially competent in the secondary profession without sacking the first. The secondary becomes obsolete. Instead of an enhancement to the character it is a list of skills at the end of one's resume that simply have no value in employment or appearence.

Quote:
Originally Posted by Laurnarose
USEABLE SKILLS: It would be nice to not be quite so limited on skills available for use during PvE. I can understand wanting to lkmit PvP skill use in a way, but when you are fighting npc enemies, being limited to 8 skills is a pain in the butt. Why not allow us to use however many of our skills that we want, or at least give us 8 slots for primary skills and 4 slots for secondary skills or something. There are so many coll skills out there available, and they all tie in so great ... but to be so limited in what you can do at any given time is just a big damper on the game play.
A few things stand out. It is the intention of the game designers to force all persons playing the game to become interactive personalities. They have insisted that each person specialize so narrowly in each outing that they are disfunctional in any other capacity. It is the ideal of capitalism run amok. It is so enforced that the characters are treated as machines whose brains are downloaded and reprogrammed at will, rather than icons of living beings who represent images of human beings that contain real histories, real minds, real memories of their skills and abilities for use. While this stark a description is not what may have been intended it is certainly what has been forced upon me by those I have dealt with here and elsewhere.

Second, twelve slots would be very difficlut to manage in this system. I could do it, as I have almost exclusively played spell casters in NwN. But the power points available would so quickly be depleted that it would not be worth that many extra slots.

Third, there are two slots that are not currently used in the numerical keys for which skills are slotted. It would not surprise if these were at some point unlocked and a total of ten slots allowed as incentive to purchase the next release of the game. However, again, the limitation of attribute and energy points prevents the use of very many skills from being of any value. This is especially true of the Warrior class which is compensated low energy for the adrenaline build that some skills have (but to which many enemies are immune to the effects of).

Fitz Rinley

PS. And I still have a slot open for the day when they end the sexist treatment of the male Necromancer.
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Old Nov 04, 2005, 12:55 AM // 00:55   #5
Pre-Searing Cadet
 
Join Date: Oct 2005
Guild: Few Left Standing
Profession: Me/R
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Fitz Rinley:
Quote:
I am not sure the computers can handle the concept. NwN did not allow bags of holding inside bags of holding either. That is essentially what you are asking for. I suspect there is a logic flaw the data processing cannot handle in this. I could be wrong. Further, the more intricate the storage system the more lag there seems to be in the game. Places I have the most trouble in town are around the merchants and storage where people are opening and closing windows and playing with the most icons. I certainly would support a larger storage facility, like 40 spaces. But in order for our characers to be able to trade items they need the single access, and that may require we accept tech limits that will not crash peoples computers.
I have played SWG and EQII and find that it is possible to up the storage of an account w/o effecting the over all gaming environment. With both, the information is not processed onto the system until it is accessed by the account itself, therefor only affecting the "lag" factor for that one persons experience.

I need to clarify also that I stated a ratio of 40/20 vs 40/50, which in fact should be 40/20 vs 40/200 or if you look at it as a single toon ratio (dividing the storage evenly between toons) 40/5 vs 40/50.

In SWG they allow storage inside of player houses. However, passers by do not get the interferance of the mass hording of other players. This is saved for the special occassion of entering into someones dwelling. Even then, not all of the information is processed right then. There are storage items (chests, boxes, bags, ect) that do not process until they are accessed. So I know that it is possible for developers to personalize storage to effect only the accessor and not the general public.

In EQII they have utilized the storage inside of storage feature by allowing boxes and bags to be placed inside of a "BANK". Each character gets 8 slots to themselves and then there is an additional 4 slots used as a "shared bank" between all of the toons on one single account. You can place a box which can hold 25 items (and more) into one of the alloted 12 slots in your bank. Then, you can open the box the same way you would if it were in your inventory, and use it as extra storage. I realize that they do not have the storage inside storage feature programed into GW atm or at the least are not using this function, however, it is a great way to utilize storage.

I truely think it is unreasonable to give someone 20 slots of storage to share with 4 other "people" when they can carry 40 items on their person, not including armor and weapons. I mean, can we say unrealistic. Yes, I know that this is a fantasy game, but they limit the stacks for the resources, which explainations make total sence, but they still expect you to horde thousands upon thousands of multiple types of resources to complete a set of armor and then limit your strorage in such a manner. I just dont see how it makes any good business since to make your customers feel so limited in what they are able to have, keep, sell. If I've worked for it, if I've killed for it, if I've spent my hard earned game money to purchase it ... then I shouldn't feel forced to part with it to make room for something else because I only have maximum 60 slots to place items, and that is if I only use one character to store stuff in my storage account, which by name and right should hold more than I can carry.
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